THE Journal: People researching education technology and learning science — cyberlearning — populate the landscape. A new report from the Center for Innovative Research in Cyberlearning has undertaken the ambitious project of sifting through what those researchers are exploring to uncover the major trends and help us understand where education — pre-K-12 and post-secondary — may be headed over the next decade or two.
According to "Cyberlearning Community Report: The State of Cyberlearning and the Future of Learning with Technology," this work stretches beyond research on whether 1-to-1 programs work or if gaming can accelerate improved learning outcomes. Among the questions those hundreds of research projects are attempting to answer are these: How will students "use their bodies and minds to learn what will be important in the 21st century, such as collaboration, scientific argumentation, mathematical reasoning, computational thinking, creative expression, design thinking and civic engagement?" "How can learning with technology expand access, equity and depth of learning across diverse people, institutions and settings?" And "What advances in computation and technology are needed to design, develop and analyze innovative learning experiences?"
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