Campus Technology: A "gameful" instructional tool created at the University of Michigan is now available for purchase by K–12 schools and universities across the country. Known as GradeCraft, the software uses gaming elements such as competition, badges and unlocks to help students progress through their courses.
To use GradeCraft in a course, instructors create a course shell as they would in a typical learning management system. Students use a tool called the "Grade Predictor" to plan their own path through coursework; when assignments are completed, the system then nudges students to revisit their plan based on their interests and performance. Students also receive analytics to help gauge their overall progress.
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